You awaken in a familiar place--a gas station bathroom. You've visited many of these in your time as a truck driver. But this restroom, and the station it's part of, are foreign. Neither  seems like a place you've been. In fact, this gas station doesn't seem like a place any person should ever be. 

It feels like something is watching you. Something incomprehensible. Something massive. Something that will tear you apart as easily as a paper bag, given the slightest excuse. Be very, very careful.


Made in three weeks for the 2019 DevSquad Summer Jam. 

Development log

Comments

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I'd love to be able to beat this game but I can't  find the last piece no matter what I do. It's the 1st piece. Is it related to the code the radio spews from time to time? Because I can't understand what is being said. Can you give me a hand?

Do you know if you have pieces 2, 3, and 4? If you're missing piece 1 specifically I recommend retracing some of the steps that the Attendant has told you to go through. If you haven't solved the arcade puzzle then I would listen to the radio, though the hint is  not the garbled code. 

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You were right. I had completely forgotten about his first request. I managed to finish the game. Good stuff. Looking forward to what you do next!

I had to look up a list of words to beat the arcade cabinet. Not sure if the word I needed was in the game somewhere, but if it is, I wasn't able to find it.

Again, not sure what to do about dev hints, but I will at least say that there's not a particular random word that's designed to solve that one. That'd be pretty weak

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Very nice. Well made, very fun to play, immersive, give it a go!

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I get to the point where I can only walk into the fog or do something with the arcade but I don't know what to do. I can't make out what the code or whatever the announcer/radio person is saying so if that's for the arcade game then I can't really pass that part.

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I'm not sure what the protocol is on dev hints but all I can say is if you can't understand it it likely isn't the hint!

[squints] oh goddamn that makes me even more confused lmao

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Love escape room type games. I can usually never actually beat them, but I enjoy them. I really like how well done this is and love when *spoiler* I pick up the razor and it tells me to listen. It was the first time that I turned up the volume and truly listened. It was near the end of me playing so hearing it talk about basically what happened to me was eerie. Well done!

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Man was that cool. You did well at building a sense of mystery. I felt like every one of the unanswered questions had answers, I just wasn't clever enough to find them and that is what I think makes this game so cool. I'd ask for a sequel, but I like the mysteries remaining unsolved.

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aw man all the peeps liking this one is blowing me away


Thanks a bundle for playing! I think there are too many horror games out there that have a SpoOooky premise but no full thought as to what's actually going on and what's motivating everything. I will admit that I've been thinking about following this up with something, but right now it's too early to say what exactly will end up happening. Whatever the case, though, there will (ideally) be a lot of unspoken stuff going on

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The code that plays on the radio is too garbled for me to hear. 

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This was very interesting! Nice puzzles and a creative SCP-esque scenario. Really enjoyed this :D

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Hey, thanks a bundle. I'm gonna have to give yours a try too, will say that Unity games have a bit of a leg up in the whole "active threat" department.

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Sweet! We’ve got totally different approaches to this concept and I’m interested to hear your take.

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Awesome Game!!!

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Thank you! Glad you enjoyed it!