Your old life? Gone. Your lover? Dead. Murdered by the bastard Edward Green. Taking up the way of the revolver, you swore to make your old companion pay for what he did to you.

Six years have passed but you've finally tracked him down. He's hiding somewhere in Slate City, a ruined town you once called home. You'll find him, by God, and so long as you've a single bullet in your chamber and a breath in your chest he won't be leaving this town alive.

And if you run out of bullets? Well, maybe you can just chuck your gun at his head.


Six Shots is a Twine-based text-adventure game with a focus on player choice and branching narrative paths. Your cowboy or cowgirl comes equipped with a revolver that can be fired on almost any screen in the game. It's up to you to decide whether to conserve your bullets and aid the denizens of Slate City or blast anything that crosses your path. Perhaps your vengeance will be realized... or perhaps you'll just end up in cowboy hell.


  • A good lot of text
  • Weird characters, most of whom are old, insane, or old and insane
  • More cowboy-ese than you could ever want or need
  • Some darn swell audio
  • The ability to murder your horse and anything else that happens to cross your path
  • Wind sounds

Personal Note

Hey! Thanks for taking a look at my game. This is the first real project I've put together, so I'm especially interested in any feedback that you might have. Things you liked, things you didn't, broken stuff - anything!  If you've anything you want to mention please either leave a comment or shoot me a message on Twitter.


Install instructions

Install info:

Mac users should download the "" file. Windows users can download the ZIP or the RAR.

Open the attached file and drag the "SixShots" folder to your desktop. Click the HTML file named "Six Shots" and you should be good to go!


Sound Effect Attribution.txt 1 kB


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I love how you added writing for backtracking! I love how everything ties together as well; it feels very natural and adds to the immersion


Lots of great writing with lots of character and charm; The choice at the start actually matters too and I love it!

Just played through second time (after realizing I had to CLICK the gun to shoot near the end of the first one) and I'm loving the genocide route so far

Wow, the amount of variety from each starting character is amazing

Still can't find the SOldier's skeleton

Still could guess what the code was! (Took me a bit to realize there was a code input on the title menu haha)

Wow, that took a while but I sold all of my oil and unlocked the secret!!

This game is amazing!! So much detail and passion!! Still haven't figured out the deal with the ship or found the soldier's note,but amazing!!

Just found the tripwire!


glad you liked it! This was my "scope creep" project and I was lucky to finish it.  Thanks for going through and finding all the minutia!

4. If you shoot three times in succession starting in the bar, there is no drunk that shows up to continue get the information from the bar another way

There are some issues with the game:

1. You can only get the dialogue about having shot up the place if you shoot up the place before the deal with the demon.

2. If you throw your gun at the person and hit him, the game will react like you shot the person

3. If you shoot the grandmother and do the deal with the demon, she is still there waiting at the junk yard waiting to shoot you despite being dead


This is a cute little adventure. Interested to go back and see how the other backgrounds play out (and trying my gun in more places!)

One thing I noticed is that, in order to buy the book from the shopkeeper, you can only have ONE coin in your inventory. If you have two coins, you can only respond that you have no money. 


Dangit, I was trying to figure out how to repro that one. Thank you, will see if I can't fix this.

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Try using Sugarcube 2, man. You can build more complex games with that story format.