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Which tablet puzzle are you referring to? I might be able to give you a hint!

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I noticed that the full game is very different from the demo.

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Yep! The demo's really more of a prologue to the setting/characters.

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I enjoyed both. They both had their own different puzzles and places.

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An okay game, but I think it needs a lot more polish (and funnily enough, less in one area). While the graphics are spot on, I felt it was a longwinded walking simulator with weak puzzles.

I stopped reading the scattered books early on, as they were incredibly wordy and just kept reinforcing "library bad" (show, don't tell).

On the puzzles, they were easily solved, except the typo puzzle (due to me not knowing I was looking at a puzzle) and the first safe puzzle, as I was running the game in a sandbox and that stopped it from working.

The environments looked good, but the slow walking pace made traversing them dull. A lot of the time I felt like I knew where I wanted to go, but had to wait while my character got there. I also kept checking the interactable objects (phones, cabinets & photo copier) but they were never used for a puzzle (except the obvious phone one at the end).

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I REALLY liked this. I LOVE to read the interesting stories so I went through every one of them. The mystery of the entities inside the world were really cool. The only real problem I had was that I went to some places too early and didn't know I had to backtrack so often towards the middle/end. 

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Thanks for making the video, we're glad you're enjoying the game and the stories!

Sorry about the bug with the phone towards the end, it somehow never happened during testing. I managed to reproduce it and am working on a fix.

Edit: The bug has been fixed with Update #2

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10/10

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very good game. I usually have some thoughts about the game, like how to make it better and stuff. but in this game I can simply say that it is great. I hope to see more from you in the future. 

btw if you are interested, check my video:

I think you were really close to the end. Not sure where the key was though, lol

Mac support?

Currently we do not intend to support Mac, just because of the weird way that Unreal and iOS handshake (you need an Apple computer to build for Mac, and even if we worked that out the end result would be badly optimized and buggy). Sorry about that!

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Sadly ,not a wasd user but looks fun.

Also not claimable.

I believe we have controller support, if that's what oyu mean!

AZERTY keyboard?

I believe we will have support for this at some point in the near future. If so, I'll be sure to post an update about it!

Unless they mean they exclusively use arrow keys! Foreign keyboards is definitely something I would have overlooked if I was releasing a game.

We just added the ability to rebind keys with the recent update if you want to give it another try!

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So, is it finished? You have just published an announcement, saying that it's a full version!

This is the full version of the game, yes. It will likely receive at least one significant content update in the future, however.

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;o

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What a brilliant and immersive experience this was. It felt super atmospheric and eerie, I was completely sucked in this game until the end. The mysterious setting made me curious for more. And with the game's brilliant and suspecting attention to detail as well presentation, I couldn't resist not pausing or stopping - it truly got me on the edge of my seat. Wonderful work, looking forward to future works.

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Heyyy, thanks a million, n3dd! I'm glad that our project hit the proper notes with you!

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Brilliant!

We've posted up a full playthrough of the game below. Thank you!


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Thanks for playing!

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Here is the first part.

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Took me a lot longer to do the puzzles than I would have liked. It seemed to me like the game went on for longer than it needed. I also didn't really bother to read most of the books after a while since it seemed like most of the info was pointless.

I managed to finish the game but it must have taken me at least an hour and a half if not longer.

By the time I got about half-way through nothing really scared me anymore. The environments were interesting but nothing was really terrifying, it just looked cool.

Most of the reason I took so long was because a few of the puzzles are barely explained. One where you need to look at typos in the text, another where you need to look into some rooms and randomly count the number of objects in them.

None of this is to say I don't think its a good game, I did enjoy it. The style is well executed, the voice acting is great, and the environments are awesome. But for a horror game, this didn't really scare me at all.

Holy heck, you explained my frustrations with the puzzles perfectly. I literally came back to this page becaues I'VE BEEN STUCK FOR AN HOUR trying to figure stuff out. Thought I was glitched, exited to main menu, continued & somehow triggered a voiceline that didn't happen before so maybe I was glitched at that time. Still can't solve this though. In my opinion, for a story game, this ruins immersion based on how frustrating getting stuck for this long is. I usually don't mind taking a few minutes to examine thing...but no progress for 20+ minutes (so far 60+ minutes for me) is so disheartening for a game that was so amazing up until this point.

Sorry to hear that you got stuck! Do you mind if I ask which room it was that gave you so much trouble?

I'm in a library that loops into itself, the door is blocked by a crap-ton of chairs. There's a combination puzzle on the front of the desk (there's a door behind the desk, and a door across the desk, boarded up). It also says on a window, I need some way to remove a padlock.

Presuming you already have the item near the broken CRT, I recommend checking the note on the desk again, as that will lead you to a particular code for a particular lockbox.

If you'd like me to just tell you the solution to the puzzle I can as well.

As someone else who got stuck there, I'd say that puzzle needs to go or else it needs a secondary hint somewhere. Even with your hint I had to read the letter twice, minor typos just don't register unless they destroy the flow; if they did, nobody would make it through any comments on the internet.

For me, a "filter" (if you will) has been pulled over my eyes from the many games I've played on here. That filter being to ignore typos, because many games I've personally come across have them (even this game, later on in the game where I think the term "no loner" is used instead of "no longer"). 

*Possible spoilers for the metal box puzzle below*

I originally thought, I had to click the buttons in a certain order.

I wish there was some sort of indicator letting me know I had a key. Like one of the slots highlighting when clicking a button. I was stuck for about 80 minutes until I found out by randomly clicking the screen that, clicking a button gives you a key while on that puzzle, and that the holes at the top are the key slots. I thought those holes were normal and from my characters POV, they were just seeing the inside of the safe because of the depth/way the light shines.

I had to stop at the multiple staircase/holes-in-the-floors parts, but I think over all the game/graphics/atmosphere are pretty good. It's just a few UI/HUD things in the puzzles would help.

Thanks for the game :)

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;o

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This game was such a genuine joy to work on, I really hope y'all have as much fun playing as we did making it!

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;o

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;o

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;o

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;o

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;o

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;o

What game engine do you use?

A Place, Forbidden, was built in Unreal.

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;o

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;o

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;o

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